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- #CINEMA 4D USER PARTICIPATION PROGRAM FOR FREE#
- #CINEMA 4D USER PARTICIPATION PROGRAM UPGRADE#
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The workflow just makes it very fast to get rthings done.
#CINEMA 4D USER PARTICIPATION PROGRAM FOR FREE#
Not to mention 999 free render nodes, free customer support, and many things included for free that other apps make you buy as plugins.Īs for what I like about it aside from the price, there are a lot of things but mostly the ease of use.
#CINEMA 4D USER PARTICIPATION PROGRAM UPGRADE#
Even without the free upgrade you'd be paying $200, then $500 for the pro upgrade, which is still a lot less. If you're a student you can get LightWave for under $200 with a free upgrade to the commercial version of LW 10 before it's released.
#CINEMA 4D USER PARTICIPATION PROGRAM FULL#
If you have an EDU license of Max, Maya or Softimage, you can upgrade that to a full commercial version for about $1200 at any authorized Autodesk reseller.
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If you have been using Blender and aren't looking for studio work now or in the near future, I'd recommend staying right where you are and just continue to build on your experience with it instead of trying to take on another steep, steep learning curve and financial expense.Īs for pricing, there isn't a large a gap as many LW artists claim.
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I wasn't willing to wait years for Newtek to catch up with the rest. There is only so much they can do with the current legacy architecture. And let's be honest.there is a reason they scrapped plans to replace sections of LW at a time and just start from scratch. It will likely be 3-5yrs before CORE is ready to replace the legacy LW. Lightwave may seem to make sense to legacy users, but I personally don't feel like there is anything there to lure users from other applications.especially when you consider that it's development is in somewhat of a state of flux, currently. For freelancers, without prior experience in the commercial 3D apps, it is a perfect fit, in my opinion. If you are not or have not been a student, with an EDU license, then why not Blender? If price is so terribly important that it steers you toward LW, then Blender makes even more sense. That is one of the reasons I sold my seat of LW and just stuck with Max.Īs for pricing, there isn't a large a gap as many LW artists claim. There are jobs in any one of them, but some are more scarce than others. When people say "Maya is for film, Max is for games and Arch Viz, etc.," they are saying those are where the jobs are, respectively. What industry do you plan to work in? Browse the job openings to see which one is the most prevalent. If you are a Graphic Artist, you simply HAVE to be aware of what the most common applications are in that industry.lest you find yourself on the outside, looking in when browsing job openings. And even if you do freelance, there will be some short term openings to freelance on site, and application experience weighs heavily in those situations, too. The real question to ask is, "Based on my situation, what application makes the most sense?" If you plan to work for a studio, it matters more than if you are a hobbiest or freelancer. The question, however, shouldn't be framed as "What application is best".there is no objective answer there. I am a Max head.I love it (I think the modeling toolset is arguably the best in the industry and the choice of 3rd party renderers is what sets it apart), but I could be comfortable with any of them. Softimage and Maya are probably the most complete (without need for plugins). Lightwave has the stigma of having comparatively poor Character Animation tools, so many LW artists instead rely on Messiah studio for that. Max requires FumeFX or Afterburn to get great smoke/fire/explosions (but they are exceptional). C4D has Mograph for Motion Graphic artists. They all can get the job done, but you may have to buy plugins to get the features you're really after. There isn't one that stands heads and shoulders above the others. Which will serve me best with the least hassle? What do you recommend? I've downloaded the demos and am trying them out as we speak, but I'd like to hear people's experiences and opinions on Cinema 4D and Lightwave. The two packages that stood out to me are Cinema 4D which seems to be gaining ground in the industry and Lightwave which 3D-Coat strongly supports. Miscellaneous media: splash screens, logo, etc. The animation of shorts (not the wearable kind) Illustration (coupled with Photoshop, Painter, ZBrush, 3D-Coat, Vue) I've had experience with Blender, ZBrush, 3D-Coat, Vue 8, and, before those, Animation Master.
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I've been using Blender for a couple years but I'm interested in what else is available out there. I know this has been discussed many times before around the internet, but most discussions I've found are several years old.